May 02, 2003
OpenGL For MCL in OS X

Alexander Repenning has a new version of his OpenGL code for MCL which has a lot of new features.

[opengl example]
screenshot, courtesy Rainer Joswig

  • Model Loader: load simple .obj model files.
  • New Example: Gears, an OpenGL classic
  • Multi View Animation: Run serveral animated windows or views in parallel.
  • Texture and Image Loaders: load virtually any image file format including alpha channels to make textures and images.
  • OS X Full Screen Mode: run OpenGL applications in full screen mode. Ideas for games or other highly emersive visual environments.
  • OpenGL Views: use any number of OpenGL views inside windows. Combine OpenGL-Views with other MCL dialog items into sophisticated dialog boxes.
  • Real Time Animation: implement frame rate independent real time animations, and simulations.
  • Game Engine: A simple game engine allows you to construct scenes containing agents. Agents can be nested. Agent can be animated, can react to events etc.
  • Full Scene Antialiasing: ATI Radeon video boards only.
  • Live Interface: drag and resize the window; change the camera angle... all without ever halting the animation.
Posted by jjwiseman at May 02, 2003 10:14 AM
Comments

You know, it really is about time that I start to think about getting a Mac...

Posted by: Vladimir S on May 2, 2003 11:47 AM
Post a comment
Name:


Email Address:


URL:




Unless you answer this question, your comment will be classified as spam and will not be posted.
(I'll give you a hint: the answer is “lisp”.)

Comments:


Remember info?